Publications

(2023). Neural Scanning: Rendering and determining geometry of household objects using Neural Radiance Fields. In IEEE/SICE International Symposium on System Integration.

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(2021). Supporting collective physical activities by interactive floor projection in a special-needs school setting. In International Journal of Child-Computer Interaction, Volume 32, June 2022, 100392.

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(2019). CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection. In IEEE SMC.

DOI

(2019). ウェアラブルデバイスを用いたワークショップにおける対面行動の評価 | Evaluation of Face-to-Face Behavior in Workshops Using Wearable Devices. In 日本デザイン学会研究発表大会概要集 Vol:66th pp. 216-217.

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(2018). An Empathic Design Approach to an Augmented Gymnasium in a Special Needs School Setting. In International Journal of Design, 12(3):111-125.

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(2018). FaceLooks: A Smart Headband for Signaling Face-to-Face Behavior. In Sensors 18(7):2066.

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(2018). Designing Interactive Visual Supports for Children with Special Needs in a School Setting. In Proceedings of the 2018 Designing Interactive Systems DIS ‘18, pp. 265-275.
[Honorable Mention].

DOI

(2018). Integrase-Mediated Recombination of the bel-1 Gene Cassette Encoding the Extended-Spectrum β-Lactamase BEL-1. In Antimicrobial Agents and Chemotherapy 62(5).

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(2018). FUTUREGYM: A gymnasium with interactive floor projection for children with special needs. In International Journal of Child-Computer Interaction Vol. 15, March 2018, pp. 37-47.

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(2017). Function of eye contact and face-to-face during dyadic conversation. In HCGSYMPO.

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(2017). 発達支援のための物理的に相互作用できる球体ロボットの開発 | Development of a Physically Interactive Spherical Robot for Developmental Support. In ヒューマンインタフェースシンポジウム論文集 Vol. 2017, pp. ROMBUNNO.5B4-5.

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(2017). Wearable Device for Measuring Face-to-Face Behavior via Infrared Communication. In Transactions of Virtual Reality Society of Japan, vol. 22, no. 1, pp. 11-18.

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(2016). Proposal of A Spacial Design for A Gymnasium Using Floor Projection. In HCGSYMPO.

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