Baptiste Bourreau 👩‍💻
Baptiste Bourreau

Fullstack engineer

About me

I am currently working as full stack developer in the DEDALUS group. I’m now learning more about J2E and bakcend technologies (JPA / Hibernate). During my works, I specialized on the Android platform. I also have a good experience in Angular as well as C#, C++ and Qt for the GUI part. I have a strong interest in the medical field in which I would like to use all my skills acquired so far.

Education

  1. Engineer school diploma, major: Information Technologies for Health

    Polytech Grenoble
  2. 2nd year of Bachelor degree of Biology

    Faculté d'Orsay Université Paris-Sud
  3. 2-year University Diploma of Bioengineering with specialization in the Food and Biological Industry

    Institut Universitaire Technologique d’Evreux
Skills
Programming
Java
Angular
C++
Python
Frameworks
Android
Qt
Devops
Docker
Jenkins
Languages
100%
French
90%
English
25%
Japanese

Hobbies

👨‍🔧

DIY

I like to create and repair stuff myself.

💻

Home lab

I currently have my homelab where I self host some services like this webpage or my home automation.

📸

Photography

I like to take photos, of my trips and everyday life. I also have film cameras.

🎼

Music

I have many different instruments, not the best player but I enjoy playing songs I like. I used to be in a band during university.

🎮

Retro-gaming

I own many old game consoles, I like to restore them in order to play my childhood games.

Projects
Publications
(2023). Neural Scanning: Rendering and determining geometry of household objects using Neural Radiance Fields. In IEEE/SICE International Symposium on System Integration.
(2021). Supporting collective physical activities by interactive floor projection in a special-needs school setting. In International Journal of Child-Computer Interaction, Volume 32, June 2022, 100392.
(2019). CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection. In IEEE SMC.
(2019). ウェアラブルデバイスを用いたワークショップにおける対面行動の評価 | Evaluation of Face-to-Face Behavior in Workshops Using Wearable Devices. In 日本デザイン学会研究発表大会概要集 Vol:66th pp. 216-217.
(2018). An Empathic Design Approach to an Augmented Gymnasium in a Special Needs School Setting. In International Journal of Design, 12(3):111-125.
(2018). FaceLooks: A Smart Headband for Signaling Face-to-Face Behavior. In Sensors 18(7):2066.
(2018). Designing Interactive Visual Supports for Children with Special Needs in a School Setting. In Proceedings of the 2018 Designing Interactive Systems DIS ‘18, pp. 265-275.
[Honorable Mention].
(2018). Integrase-Mediated Recombination of the bel-1 Gene Cassette Encoding the Extended-Spectrum β-Lactamase BEL-1. In Antimicrobial Agents and Chemotherapy 62(5).
(2018). FUTUREGYM: A gymnasium with interactive floor projection for children with special needs. In International Journal of Child-Computer Interaction Vol. 15, March 2018, pp. 37-47.
(2017). Function of eye contact and face-to-face during dyadic conversation. In HCGSYMPO.
(2017). 発達支援のための物理的に相互作用できる球体ロボットの開発 | Development of a Physically Interactive Spherical Robot for Developmental Support. In ヒューマンインタフェースシンポジウム論文集 Vol. 2017, pp. ROMBUNNO.5B4-5.
(2017). Wearable Device for Measuring Face-to-Face Behavior via Infrared Communication. In Transactions of Virtual Reality Society of Japan, vol. 22, no. 1, pp. 11-18.
(2016). Proposal of A Spacial Design for A Gymnasium Using Floor Projection. In HCGSYMPO.