CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection

nov. 28, 2019·
Mika Oki
Baptiste BOURREAU
Baptiste BOURREAU
,
Issey Takahashi
,
Kenji Suzuki
· 0 min. de lecture
Résumé
In this paper, we propose a novel floor projection drawing tool for AR-aided special needs education, called CANVAS, which can be easily used by teachers or practitioners. We propose a method of using floor projection to support the activities of children with neurodevelopmental disorders (ND) by summarizing the used elements of past activities: Positions (Points), Lines, Areas, and Symbols (PLAS method). This PLAS method fulfills the design requirements of the content that can be created on CANVAS, which is a tablet type drawing system. The content is transmitted in realtime to the gym projectors to realize realtime and interactive activities based on the projection of geometric shapes, at the intended place on the floor. Experimental results demonstrate that simple shapes such as circles and lines are sufficient to support cognition and changes in the physical behaviors of children with ND.
Type
Publication
Proceedings of IEEE International Conference on Systems, Man, and Cybernetics
publications
Baptiste BOURREAU
Auteurs
Ingénieur Fullstack
Je suis actuellement développeur full stack dans le groupe DEDALUS. Je suis actuellement en phase de montée en compétences sur les technologies J2E, plus particulièrement sur le backend JPA / Hibernate. Lors de mes expériences, je me suis spécialisé sur la platerforme Android. J’ai aussi une bonne expérience en Angular ainsi que C#, C++ et Qt pour la partie interface graphique. J’ai un fort attrait pour le domaine médical dans lequel je souhaiterais mettre à profit toutes mes compétences acquises jusqu’à présent.